AoeStats
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Arabia

509585872Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Dravidians · Vietnam
1790
+11
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1658
+16
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1635
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🇭🇰 Ethiopians · Hong Kong SAR China
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🇭🇰 Khmer · Hong Kong SAR China
1729
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🇭🇰 Maya · Hong Kong SAR China
1634
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🇭🇰 Mongols · Hong Kong SAR China
1549
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,462 8:55 24:46 — ⚔ Archer Rush
58 3,243 9:16 21:13 43:48 ⚔ Scout Rush
55 3,074 8:41 27:16 — ⚔ Archer Rush
54 3,028 8:58 26:25 42:41 ⚔ Scout Rush
48 2,686 9:26 23:07 42:17 ⚔ Scouts into Fish Boom
45 2,508 9:15 24:27 44:40 ⚔ Scout Rush
40 2,218 8:46 30:32 50:06 ⚔ Towers FC
39 2,190 10:14 26:04 49:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,275 25,338 23,210 1,050 103,873 105,294
39,240 21,085 17,995 2,265 80,585 81,413
14,060 24,340 19,160 2,590 60,150 61,615
29,840 11,120 11,740 1,530 54,230 57,512
22,340 15,278 11,605 3,685 52,908 54,493
11,375 14,523 9,915 2,275 38,088 38,181
14,170 11,258 6,990 3,895 36,313 37,559
7,725 11,979 6,700 2,375 28,779 31,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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