AoeStats
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Nomad

509582071Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 34m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1866
+10
🇨🇳 Persians · China
1835
+11
🇻🇳 Japanese · Vietnam
1777
+13
🇨🇳 Spanish · China
1639
+19
🇮🇹 Saxons · Italy
1892
-21
🇧🇪 Saxons · Belgium
1662
-11
🇺🇸 Saxons · United States
1659
-11
🇨🇦 Saxons · Canada
1635
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 1,866 13:02 18:18 — ⛏ Fish Boom FC
51 1,795 14:58 18:46 — ⛏ Fish Boom FC
48 1,687 13:07 16:40 34:01 ⚔ Fish Boom FC into Scouts
46 1,603 12:35 16:47 31:41 ⛏ Fish Boom FC
38 1,333 13:39 28:45 — ⛏ Fish Boom FC
37 1,285 12:34 16:15 — ⛏ Fish Boom FC
32 1,109 12:47 16:54 — ⛏ Fish Boom FC
26 900 11:30 20:05 33:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,905 11,658 4,610 2,530 33,703 35,448
10,025 14,323 4,635 2,450 31,433 33,916
14,730 8,925 4,185 1,530 29,370 30,398
8,975 11,890 4,270 1,110 26,245 27,600
6,075 7,357 3,065 1,025 17,522 18,851
5,875 4,250 1,690 2,700 14,515 15,156
5,300 6,051 1,580 300 13,231 12,856
3,850 4,697 355 510 9,412 11,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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