AoeStats
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Black Forest

509547832Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 6m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1423
+11
🇺🇸 Persians · United States
1370
+13
🇩🇪 Celts · Germany
1338
+14
🇩🇪 Britons · Germany
1333
+15
🇯🇵 Danes · Japan
1361
-15
🇨🇳 Mongols · China
1339
-14
🇹🇼 Britons · Taiwan
1267
-12
🇹🇼 Dravidians · Taiwan
1267
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 209 — — —
18 111 — — —
17 106 — — —
15 90 — — —
5 28 — — —
3 19 — — —
1 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 250 50 0 1,050 1,081
700 150 0 0 850 718
600 152 50 0 802 780
300 100 50 0 450 246
0 200 0 0 200 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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