AoeStats
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Fortress

509536524Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1327
+14
🇩🇪 Turks · Germany
1321
+14
🇦🇺 Britons · Australia
1301
+15
🇮🇳 Georgians · India
1263
+16
🇨🇳 Burmese · China
1330
-17
🇦🇿 Persians · Azerbaijan
1286
-15
🇨🇳 Saracens · China
1283
-15
1197
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,333 6:58 13:18 33:01 ⛏ Fast Castle
42 1,929 8:40 12:37 26:27 ⛏ Fast Castle
36 1,675 9:49 13:35 25:51 ⛏ Fast Castle
31 1,433 7:02 10:49 25:33 ⛏ Fast Castle
28 1,315 8:26 12:20 24:01 ⛏ Fast Castle
25 1,164 7:34 11:37 26:08 ⛏ Fast Castle
24 1,109 7:42 12:18 18:16 ◆ FC into Fast Imp
21 968 7:54 11:31 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,605 17,665 17,720 950 74,940 77,142
29,070 18,130 22,105 1,150 70,455 84,679
24,670 21,060 18,880 2,605 67,215 74,892
23,515 25,865 13,925 3,815 67,120 71,820
18,205 18,095 13,135 2,250 51,685 62,610
16,840 14,055 5,710 2,905 39,510 44,357
8,875 14,470 10,010 2,300 35,655 42,386
10,235 10,665 8,855 1,150 30,905 34,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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