AoeStats
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Lombardia

509528295Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 65m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1393
+13
🇺🇸 Bohemians · United States
1392
+13
🇺🇸 Saracens · United States
1334
+17
🇩🇪 Ethiopians · Germany
1342
-15
🇩🇪 Spanish · Germany
1335
-14
🇩🇪 Byzantines · Germany
1322
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 4,448 9:43 18:13 40:51 ⚔ Archer Rush
40 2,602 11:29 15:43 30:36 ⛏ Fast Castle
33 2,159 9:31 18:50 32:53 ⚔ Scout Rush
29 1,925 11:39 16:28 35:06 ⛏ Fast Castle
27 1,760 12:36 17:04 34:51 ⛏ Fast Castle
26 1,683 10:38 23:39 41:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,595 42,781 29,285 4,900 123,561 138,564
49,915 28,206 32,300 5,280 115,701 153,214
27,655 46,500 23,845 4,330 102,330 141,543
38,045 28,848 20,400 2,585 89,878 95,154
27,560 13,248 15,340 2,830 58,978 67,084
15,295 24,953 14,605 2,765 57,618 68,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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