AoeStats
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Fortress

509521316Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 43m 0s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1327
+15
🇩🇪 Teutons · Germany
1320
+15
🇩🇪 Portuguese · Germany
1306
+16
🇳🇿 Varangians · New Zealand
1310
-16
🇺🇸 Magyars · United States
1310
-16
🇺🇸 Khmer · United States
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,057 7:25 11:17 18:22 ◆ FC into Fast Imp
22 934 8:00 11:53 28:52 ⛏ Fast Castle
20 865 8:00 11:42 25:28 ⛏ Fast Castle
19 827 7:24 12:10 23:22 ⛏ Fast Castle
16 673 7:47 12:00 25:32 ⛏ Fast Castle
13 577 8:04 11:40 25:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,375 11,560 15,400 1,760 64,095 71,684
24,335 14,380 17,750 4,755 61,220 74,559
19,235 22,625 10,685 1,250 53,795 57,305
20,535 13,500 16,835 2,920 53,790 57,151
23,410 13,620 10,865 3,135 51,030 62,148
13,625 11,460 6,215 600 31,900 33,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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