AoeStats
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Arena

509221904Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 27m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1290
+15
🇩🇪 Varangians · Germany
1282
+15
🇩🇪 Portuguese · Germany
1258
+16
🇩🇪 Malay · Germany
1376
-19
🇦🇷 Khmer · Argentina
1254
-15
🇯🇵 Japanese · Japan
1176
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 963 11:36 15:58 — ⛏ Fast Castle
30 845 10:09 13:56 — ⛏ Fast Castle
29 816 11:52 15:29 — ⛏ Fast Castle
27 758 10:07 15:44 — ⛏ Fast Castle
23 640 9:46 13:07 — ⛏ Fast Castle
21 585 11:03 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,505 4,745 1,825 860 14,935 17,642
5,685 4,976 1,935 1,465 14,061 15,801
6,825 5,240 1,065 850 13,980 16,485
6,375 5,015 1,710 750 13,850 15,482
6,780 4,570 1,570 850 13,770 15,651
6,105 4,160 670 870 11,805 14,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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