AoeStats
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Arena

509197981Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 51m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1279
+13
🇩🇪 Danes · Germany
1271
+13
🇩🇪 Byzantines · Germany
1243
+15
🇮🇹 Franks · Italy
1256
-15
🇵🇪 Bulgarians · Peru
1225
-14
🇧🇷 Khmer · Brazil
1166
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,303 10:18 14:20 29:02 ⛏ Fast Castle
29 1,501 11:57 18:08 34:46 ⛏ Fast Castle
25 1,289 10:16 22:41 37:30 ⚔ M@A Rush
23 1,198 11:35 15:09 25:51 ⛏ Fast Castle
22 1,135 11:14 15:31 — ⚔ FC into Scouts
21 1,098 10:29 13:24 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,820 28,420 19,965 3,480 80,685 88,835
31,630 14,630 19,570 3,650 69,480 77,703
29,115 18,621 18,415 1,880 68,031 86,691
27,385 20,690 7,985 2,250 58,310 62,358
29,685 15,840 10,955 1,575 58,055 60,248
6,060 2,845 1,330 355 10,590 10,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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