AoeStats
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Fortress

508754843Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 50m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1422
+11
🇪🇸 Mongols · Spain
1309
+15
🇩🇪 Varangians · Germany
1326
-14
🇩🇪 Byzantines · Germany
1284
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,932 6:39 11:15 27:47 ⛏ Fast Castle
32 1,617 9:07 13:05 26:40 ⛏ Fast Castle
30 1,509 8:11 13:04 22:57 ⛏ Fast Castle
22 1,111 6:50 10:31 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,925 28,085 17,965 4,125 81,100 100,445
35,005 23,153 14,400 2,475 75,033 80,552
37,335 22,425 12,470 2,800 75,030 88,619
29,275 23,495 12,835 3,475 69,080 92,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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