AoeStats
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Black Forest

510180454Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 55m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1053
+15
🇺🇸 Poles · United States
1050
+15
🇨🇳 Armenians · China
1046
+15
🇦🇷 Georgians · Argentina
1128
-20
🇺🇸 Franks · United States
1053
-16
🇦🇷 Danes · Argentina
883
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,192 12:00 15:53 35:17 ⛏ Fast Castle
38 2,121 11:19 15:01 33:59 ⛏ Fast Castle
28 1,571 9:42 21:20 30:28
25 1,391 13:37 19:42 30:53 ⛏ Fast Castle
24 1,328 10:25 14:51 32:05 ⛏ Fast Castle
9 486 13:02 17:02 44:46 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
120,670 38,305 42,555 2,300 203,830 205,101
32,515 28,741 21,945 1,575 84,776 98,164
26,870 29,485 14,525 2,200 73,080 85,663
28,490 13,890 19,560 1,195 63,135 69,612
24,780 20,378 14,870 3,015 63,043 74,420
12,715 11,179 4,650 2,955 31,499 32,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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