AoeStats
← Lucas Grijander

Arabia

510605654Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 45m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1068
+14
🇩🇪 Britons · Germany
992
+34
🇪🇸 Saxons · Spain
956
+18
🇫🇷 Celts · France
1068
-19
🇫🇷 Romans · France
1023
-17
🇫🇷 Khmer · France
934
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,372 11:17 18:09 35:08 ⛏ Fast Castle
28 1,262 11:28 18:54 30:59 ⚔ FC into Archers
27 1,224 11:14 20:42 37:45 ⚔ M@A FC
27 1,227 8:58 21:31 37:31 ⚔ Scout Rush
23 1,042 10:12 20:58 35:46
15 687 12:29 20:01 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,380 9,125 10,385 1,500 40,390 44,859
12,350 11,305 9,770 850 34,275 39,195
17,590 8,078 5,770 1,520 32,958 38,067
13,540 12,199 5,195 850 31,784 37,686
14,675 8,889 6,260 1,560 31,384 39,051
12,080 8,645 2,980 1,650 25,355 28,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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