AoeStats
← Lucas Grijander

African Clearing

510527535Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 34m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1095
+11
🇩🇪 Wei · Germany
1091
+11
🇫🇷 Poles · France
1014
-12
🇪🇸 Saxons · Spain
966
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 898 14:08 27:16 — ⚔ Scout Rush
26 903 15:27 25:48 — ⚔ M@A Rush
25 876 12:30 21:58 — ⚔ Scouts into Archers
24 838 13:57 21:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,975 7,050 1,720 950 17,695 18,033
7,160 6,740 2,055 300 16,255 17,823
8,070 6,045 1,790 200 16,105 17,220
5,840 5,367 445 225 11,877 13,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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