AoeStats
← Lucas Grijander

Black Forest

510400995Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 63m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
995
+15
🇺🇸 Celts · United States
982
+17
🇧🇷 Vikings · Brazil
982
-16
🇪🇸 Saxons · Spain
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,972 11:10 18:19 32:09 ⛏ Fish Boom FC
29 1,878 14:52 20:03 32:19 ⛏ Fish Boom FC
17 1,075 11:11 24:13 35:17 ⚔ M@A into Archers
14 919 13:16 18:36 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,390 40,142 19,440 3,710 100,682 107,794
38,820 27,015 18,930 3,575 88,340 90,603
35,900 26,730 20,065 3,690 86,385 103,959
26,310 30,023 18,695 3,800 78,828 88,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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