AoeStats
← Lucas Grijander

Black Forest

510388179Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 47m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Celts · Pakistan
1037
+13
🇸🇦 Mongols · Saudi Arabia
974
+16
🇪🇸 Saxons · Spain
993
-15
🇧🇷 Vikings · Brazil
955
-41
Player eAPM Actions Feudal Castle Imperial Opening
25 1,188 11:56 16:49 33:44 ⛏ Fish Boom FC
22 1,048 13:25 19:43 37:00 ⛏ Fish Boom FC
22 1,056 11:28 16:54 32:23 ⛏ Fast Castle
12 560 12:23 22:14 39:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,295 17,916 10,800 2,470 54,481 64,609
25,850 15,546 11,025 1,605 54,026 71,054
15,300 20,615 13,360 2,250 51,525 62,006
15,015 13,767 8,765 2,570 40,117 45,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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