AoeStats
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Arabia

509627931Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 52m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
646
+16
🇩🇪 Danes · Germany
595
+17
🇦🇷 Byzantines · Argentina
644
-17
🇪🇸 Danes · Spain
629
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,506 10:57 32:57 —
22 1,183 11:34 35:14 51:29 ⚔ Scout Rush
19 1,006 10:48 21:50 36:00 ⛏ Fast Castle
15 781 12:13 33:10 50:25 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,790 7,735 6,985 4,165 31,675 38,253
13,780 9,040 4,030 3,190 30,040 33,696
11,685 6,485 4,120 1,810 24,100 26,901
10,100 7,715 2,670 1,775 22,260 22,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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