AoeStats
← SpinettaX

MegaRandom

509622822Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 30m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
703
+14
🇨🇿 Britons · Czechia
641
+16
🇦🇷 Vietnamese · Argentina
659
-15
🇪🇸 Danes · Spain
644
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 681 10:24 — — ⚔ Archers into Skirms
21 642 10:42 18:42 — ⚔ Fish Boom FC into Scouts
14 438 10:01 20:06 — ⛏ Fast Castle
8 247 11:12 26:02 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,550 5,520 950 205 13,225 16,063
5,375 5,011 1,270 875 12,531 16,551
5,475 4,745 450 505 11,175 12,136
4,405 4,395 760 170 9,730 13,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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