AoeStats
← Jean_Claude

Nomad

510651915Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 41m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1034
+9
🇦🇷 Wu · Argentina
1019
+9
🇦🇺 Saxons · Australia
921
-11
🇲🇽 Mongols · Mexico
798
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,242 11:54 20:17 40:09 ⚔ Fish Boom FC into Scouts
22 888 14:14 20:47 35:00 ⛏ Fish Boom into Galleys FC
19 788 13:17 21:56 — ⚔ Fish Boom into M@A
14 560 15:59 39:42 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,555 8,664 4,860 850 28,929 29,823
7,960 9,666 3,885 1,080 22,591 23,086
8,355 6,938 2,550 240 18,083 19,230
7,775 5,288 1,260 1,470 15,793 16,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.