AoeStats
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Arabia

510419416Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 48m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
914
+16
🇦🇷 Vietnamese · Argentina
907
+16
🇦🇷 Varangians · Argentina
864
+18
🇻🇪 Huns · Venezuela
949
-18
🇧🇷 Franks · Brazil
932
-17
🇨🇱 Chinese · Chile
865
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,776 10:06 22:03 35:47 ⚔ Scouts into Skirms into Archers
27 1,331 11:10 25:45 46:09 ⚔ Scout Rush
26 1,256 8:58 18:27 34:17 ⛏ Fast Castle
22 1,087 13:12 20:06 36:17 ⛏ Fast Castle
21 1,034 11:59 20:23 34:58 ⚔ FC into Skirms
19 933 13:00 23:43 42:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,495 6,520 14,295 2,190 44,500 46,536
13,450 16,601 9,070 3,875 42,996 48,110
12,670 12,135 8,950 2,050 35,805 42,207
18,210 7,097 8,635 975 34,917 40,807
12,080 13,199 7,170 1,425 33,874 39,078
11,775 6,107 2,175 1,525 21,582 23,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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