AoeStats
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Arena

510188883Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 40m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
959
+38
🇧🇷 Armenians · Brazil
940
+15
🇺🇸 Wu · United States
926
+15
🇩🇪 Hindustanis · Germany
901
+17
🇦🇷 Bohemians · Argentina
930
-16
🇦🇷 Vietnamese · Argentina
923
-16
🇦🇷 Italians · Argentina
901
-15
🇦🇷 Varangians · Argentina
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,070 11:38 15:38 36:20 ⛏ Fast Castle
24 977 12:19 16:42 33:52 ⛏ Fast Castle
22 899 12:06 18:43 33:21
20 782 10:46 15:54 33:59 ⛏ Fast Castle
20 815 10:58 16:30 — ⛏ Fast Castle
16 636 11:10 19:24 38:14 ⛏ Fast Castle
15 609 12:10 20:49 33:49 ⛏ Fast Castle
13 538 10:54 19:12 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,775 8,380 8,050 2,425 36,630 42,064
14,045 12,245 6,550 1,500 34,340 37,000
14,585 10,255 5,655 1,550 32,045 35,740
12,175 11,750 4,735 2,570 31,230 38,950
14,630 8,245 6,540 1,500 30,915 35,049
11,720 11,140 3,580 915 27,355 31,923
12,405 6,035 5,400 965 24,805 28,669
9,815 7,815 4,215 1,500 23,345 29,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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