AoeStats
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Arabia

508779797Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 46m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1003
+12
🇨🇴 Poles · Colombia
824
+21
🇧🇷 Vietnamese · Brazil
926
-37
🇨🇴 Magyars · Colombia
903
-38
Compared against 234,506 analysed team-game players on Arabia.
Espejovsky D
Feudal Age 12:25 vs 10:18
btm 11%
Castle Age 27:23 vs 22:29
btm 9%
Imperial Age — vs 39:59
btm 0%
eAPM 22 vs 31
btm 28%
First military 11:07 vs 11:40
top 42%
▼ Slow Feudal Age at 12:25 — slower than 89% of analysed players on Arabia
▼ Slow Castle Age at 27:23 — slower than 91% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 7:08 of the first 27:23 — keep villagers queued
Nicolashija14 A
Feudal Age 9:00 vs 10:18
top 10%
Castle Age 28:59 vs 22:29
btm 5%
Imperial Age — vs 39:59
btm 0%
eAPM 52 vs 31
top 14%
First military 10:57 vs 11:40
top 39%
▲ Fast Feudal Age at 9:00 — faster than 90% of analysed players on Arabia
▼ Slow Castle Age at 28:59 — slower than 95% of analysed players on Arabia
▲ High eAPM (52) — top quarter of analysed players
▼ Town centers idle 3:19 of the first 28:59 — keep villagers queued
rsegoviab B
Feudal Age 9:41 vs 10:18
top 31%
Castle Age 22:20 vs 22:29
top 48%
Imperial Age 37:08 vs 39:59
top 27%
eAPM 19 vs 31
btm 20%
First military 10:47 vs 11:40
top 35%
▲ Fast Imperial Age at 37:08 — faster than 73% of analysed players on Arabia
▼ Low eAPM (19) — busier hands win idle time back
sr don dr D
Feudal Age 11:57 vs 10:18
btm 16%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 13 vs 31
btm 8%
First military 13:00 vs 11:40
btm 37%
▼ Slow Feudal Age at 11:57 — slower than 84% of analysed players on Arabia
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 10:48 of the first 30:00 — keep villagers queued
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