AoeStats
← sr don dr

Arabia

508779797Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 46m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1003
+12
🇨🇴 Poles · Colombia
824
+21
🇧🇷 Vietnamese · Brazil
926
-37
🇨🇴 Magyars · Colombia
903
-38
Player eAPM Actions Feudal Castle Imperial Opening
52 2,404 9:00 28:59 —
22 1,017 12:25 27:23 — ⚔ Drush into Skirms
19 867 9:41 22:20 37:08 ⚔ Archer Rush
13 583 11:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,170 13,094 7,085 1,600 37,949 41,579
13,680 12,332 3,490 2,800 32,302 32,854
12,590 7,914 5,125 1,375 27,004 28,630
4,950 3,096 160 125 8,331 9,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.