AoeStats
← Raobil53

Oasis

508713451Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 49m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1144
+15
🇨🇭 Vietnamese · Switzerland
1143
+16
🇦🇷 Franks · Argentina
1150
-16
🇻🇪 Bohemians · Venezuela
1123
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,231 11:21 17:09 35:04 ⚔ FC into Archers
39 1,941 9:49 26:54 42:58 ⚔ Archer Rush
33 1,636 10:16 18:44 —
21 1,044 10:18 20:55 40:15 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,895 9,732 9,480 2,250 47,357 54,947
15,495 18,307 9,835 2,800 46,437 52,247
14,175 17,530 10,115 2,150 43,970 54,081
12,220 13,703 6,590 3,640 36,153 41,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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