AoeStats
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Arabia

509546544Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 58m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
539
+14
🇨🇳 Italians · China
529
+15
🇪🇸 Khmer · Spain
385
+20
🇲🇽 Sicilians · Mexico
513
-17
🇺🇸 Romans · United States
490
-16
🇲🇽 Jurchens · Mexico
479
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,092 13:37 27:21 42:28
28 1,672 11:56 22:08 35:01 ⛏ Fast Castle
17 977 12:16 20:52 54:27 ⛏ Fast Castle
17 985 16:21 20:55 30:00 ⛏ Fast Castle
12 679 11:09 22:24 30:12 ◆ FC into Fast Imp
11 626 11:25 19:22 36:45 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,215 55,895 12,680 2,200 94,990 106,210
28,610 18,910 24,240 1,500 73,260 89,117
21,470 17,604 16,005 2,885 57,964 67,540
13,965 31,260 9,320 1,050 55,595 56,496
13,870 18,500 12,425 2,250 47,045 54,018
15,025 3,585 8,400 1,460 28,470 32,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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