AoeStats
← gerole

Black Forest

509539681Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 57m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
717
+7
715
+7
🇭🇰 Hindustanis · Hong Kong SAR China
651
+10
🇲🇽 Aztecs · Mexico
522
-9
🇺🇸 Romans · United States
498
-8
🇲🇽 Jurchens · Mexico
486
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,845 15:37 20:08 32:44 ⛏ Fast Castle
24 1,355 14:10 24:26 33:03 ⚔ FC into Skirms
22 1,247 12:10 32:51 46:18
16 894 13:40 18:42 36:36 ⛏ Fast Castle
15 841 14:47 24:36 33:49 ⛏ Fast Castle
8 472 13:31 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,915 24,621 28,720 3,660 95,916 114,497
27,770 32,125 15,100 2,050 77,045 86,131
26,740 13,800 14,665 3,220 58,425 87,524
12,510 16,861 7,035 985 37,391 43,053
14,870 9,025 6,645 100 30,640 36,813
4,850 3,650 350 855 9,705 11,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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