AoeStats
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Arena

509276083Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 41m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
516
+14
🇲🇽 Aztecs · Mexico
508
+14
🇺🇸 Romans · United States
483
+15
🇲🇽 Jurchens · Mexico
470
+16
🇧🇷 Danes · Brazil
601
-21
🇨🇳 Wei · China
476
-15
🇵🇪 Goths · Peru
416
-13
🇧🇪 Magyars · Belgium
357
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,131 11:59 22:13 37:44 ⛏ Fast Castle
25 1,041 15:18 23:55 33:06 ◆ FC into Fast Imp
23 959 15:34 26:59 38:29
21 864 12:23 26:41 41:33 ⛏ Fast Castle
18 743 13:14 22:41 34:12 ⛏ Fast Castle
14 589 13:22 22:54 — ⚔ Towers FC
7 295 12:45 22:27 — ⚔ M@A FC into Archers
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,940 21,440 6,710 1,400 42,490 45,786
12,915 9,405 5,305 750 28,375 36,752
13,055 7,380 4,220 105 24,760 29,415
8,245 9,040 3,345 650 21,280 22,723
9,195 7,635 1,660 1,500 19,990 21,524
8,435 4,790 755 1,100 15,080 19,164
5,710 3,500 2,475 1,450 13,135 14,501
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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