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Arena

510400089Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 53m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1108
+19
🇩🇪 Khmer · Germany
1099
+19
🇮🇳 Bohemians · India
1091
+20
🇩🇪 Byzantines · Germany
1203
-21
🇩🇪 Malay · Germany
1185
-20
🇩🇪 Wei · Germany
1125
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,375 11:26 15:13 32:54 ⛏ Fast Castle
36 1,932 10:11 15:29 31:49 ⛏ Fast Castle
35 1,859 11:02 14:39 29:50 ⛏ Fast Castle
28 1,511 9:58 15:19 31:15 ⛏ Fast Castle
28 1,503 9:58 16:26 30:16 ⛏ Fast Castle
21 1,140 10:54 15:26 28:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,090 34,485 12,415 1,150 89,140 96,172
23,895 33,420 18,725 1,140 77,180 88,496
29,095 22,560 13,910 3,750 69,315 73,550
23,745 13,785 15,075 2,900 55,505 69,212
17,650 22,015 13,425 1,695 54,785 75,819
10,155 14,815 8,035 1,740 34,745 35,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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