AoeStats
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Black Forest

510767164Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 47m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1766
+11
🇨🇳 Jurchens · China
1739
+12
🇭🇰 Bengalis · Hong Kong SAR China
1711
+14
1678
+15
🇳🇱 Danes · Netherlands
1737
-15
🇨🇳 Lithuanians · China
1681
-14
🇦🇷 Japanese · Argentina
1679
-14
🇹🇼 Teutons · Taiwan
1541
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,606 15:46 20:08 28:02 ⛏ Fish Boom FC
46 2,186 12:04 16:20 30:46 ⛏ Fish Boom FC
45 2,102 11:53 15:44 21:43 ⛏ Fish Boom FC into Fast Imp
38 1,786 10:19 24:37 35:09 ⚔ M@A into Towers into Fish Boom into Fast Imp
38 1,808 10:49 14:54 24:57 ⛏ Fish Boom FC
37 1,740 13:27 17:12 31:21 ⛏ Fish Boom FC
36 1,706 11:19 14:56 27:48 ⛏ Fish Boom FC
28 1,298 10:12 14:08 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,600 11,145 23,045 3,465 76,255 85,754
13,865 33,559 24,570 3,230 75,224 75,404
36,540 28,095 7,985 1,600 74,220 88,453
18,025 33,477 17,690 3,650 72,842 82,112
23,555 22,169 14,295 1,060 61,079 69,064
24,850 10,125 17,440 1,050 53,465 57,080
10,335 12,163 8,465 185 31,148 35,926
8,770 11,121 1,925 1,015 22,831 25,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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