AoeStats
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Arena

509849949Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 61m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1200
+12
🇭🇰 Persians · Hong Kong SAR China
948
+41
🇬🇧 Danes · United Kingdom
1106
-17
🇵🇹 Spanish · Portugal
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,417 11:06 16:44 34:51 ⚔ Scouts FC
49 3,001 10:14 14:38 31:50 ⛏ Fast Castle
43 2,617 10:32 15:43 33:04 ⛏ Fast Castle
18 1,118 10:51 15:11 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
!
39,830 27,950 20,480 1,800 90,060 125,610
31,965 25,170 19,430 7,635 84,200 105,007
29,730 15,845 19,500 2,330 67,405 103,815
25,815 17,240 10,865 2,290 56,210 66,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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