AoeStats
← gangsta rap made me do it

Arabia

510108058Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 60m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
770
+14
🇦🇷 Persians · Argentina
694
+16
🇺🇦 Britons · Ukraine
719
-15
🇺🇦 Goths · Ukraine
719
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,409 12:55 22:30 58:43 ⚔ M@A Rush
30 1,785 11:27 30:10 — ⚔ Scout Rush
28 1,671 10:39 26:46 43:10 ⚔ Archer Rush
25 1,535 11:08 22:16 52:05 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,240 14,815 11,570 3,560 41,185 43,769
20,560 10,029 7,530 1,500 39,619 46,362
17,905 6,580 6,250 1,810 32,545 37,856
9,950 10,981 5,880 1,825 28,636 31,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.