AoeStats
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Arena

510517117Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 16m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1462
+13
🇹🇷 Burmese · Türkiye
1420
+15
🇰🇷 Bohemians · South Korea
1418
+15
🇰🇷 Varangians · South Korea
1214
+23
🇩🇪 Bohemians · Germany
1417
-18
🇨🇳 Georgians · China
1390
-17
🇨🇳 Franks · China
1381
-16
🇨🇳 Portuguese · China
1357
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 887 10:46 15:31 — ⛏ Fast Castle
47 757 7:56 — — ⚔ Tower Rush
46 741 9:59 14:50 — ⛏ Fast Castle
44 706 10:01 14:32 — ⛏ Fast Castle
31 494 10:00 14:37 — ⛏ Fast Castle
30 477 10:22 14:33 — ⛏ Fast Castle
29 462 10:34 15:25 — ⛏ Fast Castle
22 360 11:10 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,375 1,765 300 750 6,190 6,612
3,275 2,270 200 300 6,045 6,251
3,225 2,440 200 100 5,965 6,054
3,275 2,070 200 200 5,745 6,109
3,200 1,579 300 230 5,309 5,229
3,050 1,830 200 200 5,280 5,664
3,075 1,680 250 0 5,005 5,970
2,150 970 100 250 3,470 4,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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