AoeStats
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Arabia

510243066Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 63m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1217
+9
🇷🇺 Koreans · Russia
1139
+12
🇵🇪 Sicilians · Peru
1125
+12
🇦🇷 Varangians · Argentina
1073
-11
🇦🇷 Vietnamese · Argentina
1071
-12
🇦🇷 Franks · Argentina
1007
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 3,608 10:43 21:14 40:09 ⚔ Archer Rush
45 2,834 11:33 23:41 45:53 ⚔ Skirmisher Rush
39 2,508 9:29 22:10 27:44 ⚔ Scouts into Fast Imp
28 1,782 10:09 25:12 38:35 ⚔ Scout Rush
26 1,683 9:56 21:19 36:51 ⚔ Scouts into Archers
21 1,332 10:42 18:13 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,570 25,298 10,330 4,025 67,223 77,306
27,855 13,958 15,200 1,500 58,513 66,567
24,165 18,590 12,190 2,640 57,585 59,313
24,005 10,120 13,895 4,200 52,220 73,574
23,115 12,373 11,610 3,850 50,948 64,258
15,010 18,471 11,380 1,640 46,501 51,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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