AoeStats
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Black Forest

510896565Analyzed
3v3 RM · 11h ago on Oct 3, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1045
+15
🇺🇸 Portuguese · United States
1034
+15
🇺🇸 Danes · United States
995
+17
🇨🇱 Franks · Chile
1043
-17
🇺🇸 Turks · United States
997
-15
🇦🇷 Persians · Argentina
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,734 13:49 19:17 35:46 ⛏ Fast Castle
37 1,723 11:39 16:45 30:39 ⛏ Fast Castle
34 1,571 11:03 22:07 31:27 ⚔ M@A Rush
17 769 10:49 14:40 31:22 ⛏ Fast Castle
15 677 16:09 23:25 35:58 ⛏ Fast Castle
11 525 15:07 20:10 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,940 24,459 13,090 3,825 63,314 70,044
20,920 16,240 15,770 3,115 56,045 60,486
19,095 14,965 10,840 2,350 47,250 63,239
18,275 15,875 7,000 1,730 42,880 51,694
13,790 11,076 6,745 2,400 34,011 46,526
12,870 8,839 4,445 2,700 28,854 37,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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