AoeStats
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Black Forest

509249657Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 37m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1271
+10
🇦🇷 Ethiopians · Argentina
1112
+16
🇺🇸 Spanish · United States
949
+22
🇦🇷 Franks · Argentina
1184
-19
🇦🇷 Varangians · Argentina
1154
-18
🇦🇷 Saracens · Argentina
992
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 895 10:57 19:29 33:04 ⛏ Fast Castle
24 907 9:19 25:05 32:29 ⛏ Fast Castle
21 790 12:10 17:31 — ⛏ Fast Castle
17 647 12:01 15:40 29:34 ⛏ Fast Castle
14 515 12:44 22:19 31:03 ⛏ Fast Castle
12 457 14:32 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,875 11,953 9,355 4,200 37,383 42,824
8,860 18,235 8,360 1,650 37,105 43,790
14,825 8,818 4,795 4,200 32,638 37,325
15,035 8,380 6,210 3,000 32,625 36,242
9,845 5,055 2,310 2,150 19,360 24,076
8,460 5,268 1,825 2,295 17,848 21,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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