AoeStats
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African Clearing

510464200Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1251
+14
🇺🇸 Varangians · United States
1226
+15
🇨🇳 Huns · China
1224
+15
🇨🇳 Malians · China
1190
+16
🇵🇪 Berbers · Peru
1282
-18
🇲🇽 Vietnamese · Mexico
1269
-18
🇨🇱 Mongols · Chile
1203
-15
🇦🇷 Saracens · Argentina
1055
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,880 13:21 18:32 — ⛏ Fast Castle
32 1,586 13:35 18:25 34:59 ⛏ Fast Castle
32 1,567 11:40 17:04 38:41 ⛏ Fast Castle
30 1,488 14:04 36:00 — ⚔ Archer Rush
29 1,420 16:03 20:38 41:45 ⚔ M@A FC
24 1,163 14:36 26:28 46:18 ⚔ M@A FC
21 1,017 13:27 17:28 37:07 ⚔ FC into Archers
19 946 11:42 17:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,535 10,510 19,290 1,880 62,215 73,363
22,595 13,165 7,380 3,705 46,845 49,858
18,770 14,291 9,265 1,600 43,926 46,354
16,805 13,567 5,570 2,650 38,592 44,117
15,250 11,530 7,365 3,000 37,145 37,208
17,420 11,510 5,210 2,350 36,490 39,226
15,215 10,556 6,660 1,265 33,696 35,895
5,025 4,744 1,675 1,075 12,519 11,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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