AoeStats
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Arena

509659530Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1191
+14
🇺🇸 Khmer · United States
1181
+14
🇺🇸 Gurjaras · United States
1152
-14
🇺🇸 Saxons · United States
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,509 10:58 15:03 35:07 ⛏ Fast Castle
28 1,263 9:58 14:30 34:24 ⛏ Fast Castle
27 1,222 11:50 17:28 34:25 ⛏ Fast Castle
26 1,186 10:39 14:39 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,560 14,780 8,550 3,865 55,755 67,416
21,610 18,285 11,650 3,700 55,245 57,400
18,905 14,355 5,420 950 39,630 40,285
14,835 9,297 8,625 1,500 34,257 39,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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