AoeStats
← Dickus Giganticus

Arena

510605243Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1261
+14
🇦🇺 Romans · Australia
1252
+14
🇹🇷 Turks · Türkiye
1247
+15
🇭🇰 Vikings · Hong Kong SAR China
1114
+20
🇲🇽 Burgundians · Mexico
1259
-18
🇦🇷 Vietnamese · Argentina
1199
-15
🇬🇧 Huns · United Kingdom
1197
-15
🇬🇧 Saxons · United Kingdom
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,502 11:25 15:39 32:28 ⛏ Fast Castle
42 1,826 11:34 15:30 38:23 ⛏ Fast Castle
40 1,707 10:30 15:11 29:33 ⛏ Fast Castle
39 1,686 10:39 15:23 34:27 ⚔ Archer Rush
35 1,505 11:05 16:19 34:04 ⛏ Fast Castle
34 1,455 10:21 14:07 — ⛏ Fast Castle
28 1,200 11:06 15:36 33:27 ⛏ Fast Castle
25 1,065 12:21 17:01 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 14,065 22,020 2,480 69,680 76,014
22,905 15,830 9,110 2,350 50,195 55,679
24,580 9,895 12,730 1,600 48,805 59,827
23,360 15,763 7,470 950 47,543 53,100
22,320 12,910 9,090 1,600 45,920 59,451
12,045 15,920 11,195 1,505 40,665 43,937
14,290 10,625 10,025 200 35,140 35,979
8,925 10,335 4,445 1,445 25,150 26,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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