AoeStats
← f.bdz

Arena

510361434Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 57m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1147
+15
🇭🇰 Persians · Hong Kong SAR China
987
+22
🇧🇷 Britons · Brazil
1138
-19
🇧🇷 Japanese · Brazil
1112
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,772 10:40 14:54 29:34 ⛏ Fast Castle
47 2,665 9:02 15:18 33:43 ⛏ Fast Castle
33 1,883 11:11 14:53 32:02 ⛏ Fast Castle
29 1,654 12:08 15:42 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,140 22,630 24,350 2,310 75,430 93,034
29,810 24,700 10,455 6,550 71,515 73,801
26,225 22,825 16,510 5,445 71,005 73,303
19,730 17,255 8,020 3,325 48,330 55,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.