AoeStats
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MegaRandom

509895910Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 68m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1113
+16
🇩🇪 Lithuanians · Germany
1096
+16
🇮🇩 Magyars · Indonesia
1105
-16
🇮🇩 Portuguese · Indonesia
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,511 10:26 22:02 38:54 ⚔ Fish Boom into Archers
37 2,506 12:23 29:21 45:47 ⚔ Fish Boom into Scouts
29 1,983 12:59 20:12 36:39 ⛏ Fish Boom FC into Fire Galleys
18 1,256 10:28 24:46 41:43

Resources

Player Food Wood Gold Stone Spent Collected
27,880 21,445 20,475 3,625 73,425 74,833
11,300 32,575 22,835 3,500 70,210 71,473
29,455 15,130 21,360 3,200 69,145 86,639
16,650 13,690 11,170 2,900 44,410 46,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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