AoeStats
← Voglwildling

Yucatan

510285799Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 21m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
811
+14
🇩🇪 Romans · Germany
749
+17
🇨🇳 Danes · China
839
-18
🇩🇪 Goths · Germany
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 640 10:05 — — ⚔ M@A Rush
19 396 10:23 — —
16 338 12:30 — — ⚔ M@A Rush
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,100 2,223 300 0 6,623 8,269
3,525 1,910 100 0 5,535 7,136
3,600 1,355 450 0 5,405 7,455
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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