AoeStats
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Fortress

509328753Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1288
+12
🇩🇪 Slavs · Germany
1233
+14
🇦🇷 Goths · Argentina
1202
+16
🇩🇪 Britons · Germany
1128
+19
🇮🇳 Varangians · India
1287
-19
🇮🇳 Malians · India
1233
-17
🇮🇳 Mongols · India
1167
-14
🇮🇳 Lithuanians · India
1093
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,979 6:58 10:43 29:17 ⛏ Fast Castle
38 1,637 6:30 11:05 30:23 ⛏ Fast Castle
28 1,228 8:07 12:05 31:03 ⛏ Fast Castle
27 1,161 8:16 12:35 33:49 ⛏ Fast Castle
20 859 6:38 11:59 — ⛏ Fast Castle
19 833 8:09 11:53 26:07 ⛏ Fast Castle
19 825 9:25 14:02 27:41 ⛏ Fast Castle
17 728 8:20 12:32 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,980 11,075 11,555 4,165 52,775 65,988
27,340 17,400 7,715 200 52,655 73,807
14,875 21,340 10,665 2,050 48,930 63,875
17,870 9,935 12,450 1,875 42,130 46,515
17,060 16,395 6,190 1,025 40,670 45,223
9,855 12,255 10,605 880 33,595 38,464
14,470 8,615 7,840 1,610 32,535 35,386
9,745 13,185 3,170 1,000 27,100 27,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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