AoeStats
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Black Forest

509290226Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 83m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1173
+15
🇨🇳 Vikings · China
1146
+16
🇨🇳 Saxons · China
1125
+17
🇹🇼 Shu · Taiwan
1108
+18
🇮🇳 Celts · India
1185
-18
🇹🇼 Vietnamese · Taiwan
1172
-17
🇨🇳 Burgundians · China
1163
-17
🇻🇳 Spanish · Vietnam
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,648 10:15 19:35 32:01
30 2,485 11:27 15:25 32:21 ⛏ Fast Castle
28 2,348 12:21 24:01 35:28 ⚔ M@A Rush
27 2,298 12:20 16:06 30:21 ⛏ Fast Castle
26 2,201 10:43 17:44 32:28 ⛏ Fast Castle
23 1,908 10:55 16:09 33:27 ⛏ Fast Castle
22 1,875 13:07 30:44 52:45 ⚔ Archer Rush
13 1,103 11:03 18:11 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,640 50,075 40,490 4,150 169,355 194,781
46,735 64,440 43,100 5,550 159,825 170,804
60,405 61,866 29,965 6,045 158,281 179,166
71,145 19,375 47,365 1,050 138,935 156,562
36,160 51,158 24,010 3,770 115,098 139,102
53,175 35,561 20,060 3,940 112,736 139,519
46,150 30,780 26,250 3,830 107,010 135,269
36,745 37,445 9,680 2,165 86,035 91,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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