AoeStats
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Nomad

509850278Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 29m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
1878
+5
🇹🇷 Italians · Türkiye
1841
+6
🇬🇧 Varangians · United Kingdom
1674
+11
🇷🇺 Varangians · Russia
1630
-9
🇧🇾 Berbers · Belarus
1619
-8
🇬🇪 Koreans · Georgia
1493
-5
Player eAPM Actions Feudal Castle Imperial Opening
55 1,601 15:13 18:53 — ⚔ Fish Boom FC into Scouts
40 1,158 13:04 23:28 — ⛏ Fish Boom into Galleys FC
38 1,122 13:11 17:02 — ⛏ Fish Boom FC
33 980 13:54 19:21 — ⛏ Fast Castle
31 905 11:53 18:13 27:41 ⛏ Fish Boom into Galleys FC
31 922 12:10 22:49 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,875 9,166 2,755 1,550 22,346 23,113
7,965 10,822 2,200 975 21,962 24,391
5,875 4,831 780 1,970 13,456 13,289
4,750 6,755 1,660 200 13,365 14,145
4,810 6,234 1,400 650 13,094 12,857
4,900 5,219 1,700 765 12,584 12,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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