AoeStats
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Arena

508915061Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 41m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Mongols · Georgia
1608
+16
🇬🇪 Danes · Georgia
1603
+16
🇬🇪 Cumans · Georgia
1588
+17
🇬🇪 Khmer · Georgia
1578
+17
🇧🇾 Bohemians · Belarus
1678
-20
🇷🇺 Ethiopians · Russia
1642
-18
🇺🇦 Hindustanis · Ukraine
1604
-16
🇬🇪 Slavs · Georgia
1496
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 2,882 9:09 13:08 30:14 ⛏ Fast Castle
59 2,457 9:44 13:12 27:30 ⛏ Fast Castle
44 1,848 9:44 13:20 25:40 ⛏ Fast Castle
42 1,778 10:30 13:25 27:46 ⛏ Fast Castle
41 1,731 8:31 35:17 39:50 ⛏ Fast Castle
39 1,641 10:11 14:27 22:15 ⛏ Fast Castle
38 1,584 11:29 15:15 29:29 ⛏ Fast Castle
32 1,345 10:42 15:19 27:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,670 14,675 25,665 1,050 86,060 87,697
36,210 15,140 24,035 2,350 77,735 80,612
17,950 23,664 14,975 4,965 61,554 66,283
31,335 14,755 9,720 2,975 58,785 67,636
18,325 18,265 13,180 1,600 51,370 56,770
15,735 17,620 11,525 2,250 47,130 50,585
19,280 13,140 5,820 1,415 39,655 57,503
14,250 11,895 4,425 1,470 32,040 34,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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