AoeStats
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MegaRandom

510587487Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 65m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
892
+12
🇲🇽 Saxons · Mexico
883
+12
🇺🇸 Bengalis · United States
859
+13
🇨🇾 Ethiopians · Cyprus
864
-14
🇨🇾 Goths · Cyprus
862
-15
🇬🇧 Byzantines · United Kingdom
674
-8
Player eAPM Actions Feudal Castle Imperial Opening
84 5,481 14:21 27:08 39:58
34 2,214 15:38 25:25 39:12
31 2,025 11:38 16:48 33:42 ⛏ Fast Castle
24 1,551 14:31 26:19 37:02 ⚔ Tower Rush
19 1,234 10:42 15:08 40:00 ⛏ Fast Castle
19 1,253 14:34 24:46 42:52

Resources

Player Food Wood Gold Stone Spent Collected
70,775 22,804 25,240 3,595 122,414 125,321
26,265 55,240 7,305 3,920 92,730 98,717
49,520 15,505 20,865 950 86,840 87,224
26,840 17,875 16,260 2,800 63,775 93,516
17,550 23,595 8,555 2,690 52,390 55,606
20,275 11,560 11,550 1,685 45,070 69,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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