AoeStats
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Arena

510288739Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 38m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1094
+10
🇭🇰 Mongols · Hong Kong SAR China
1012
+13
🇭🇰 Huns · Hong Kong SAR China
925
+17
🇨🇳 Spanish · China
774
+24
🇦🇷 Burgundians · Argentina
973
-16
🇵🇱 Huns · Poland
964
-17
🇮🇳 Italians · India
943
-16
🇨🇳 Danes · China
919
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,919 9:51 14:32 — ⛏ Fast Castle
42 1,610 10:41 14:20 34:03 ⛏ Fast Castle
38 1,455 11:23 15:46 36:44 ⛏ Fast Castle
37 1,417 9:18 13:34 29:18 ⛏ Fast Castle
25 956 11:01 15:22 32:10 ⛏ Fast Castle
20 781 12:01 16:40 — ⛏ Fast Castle
20 761 10:45 16:16 37:24 ⛏ Fast Castle
17 672 10:19 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,380 9,455 13,785 1,600 67,220 69,939
26,125 24,830 12,655 2,350 65,960 74,524
19,320 8,205 11,815 1,500 40,840 43,234
15,970 14,685 3,595 1,365 35,615 43,666
18,650 7,970 8,095 850 35,565 43,421
15,845 9,770 3,835 1,560 31,010 36,854
11,065 6,620 5,080 850 23,615 25,577
9,790 7,130 2,585 1,105 20,610 21,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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