AoeStats
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MegaRandom

508957203Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 39m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1814
+3
🇷🇺 Persians · Russia
1766
+4
🇦🇷 Khmer · Argentina
1706
+5
🇺🇸 Danes · United States
1518
+11
🇺🇸 Persians · United States
1505
-8
🇨🇳 Saracens · China
1431
-6
🇨🇦 Malay · Canada
1391
-5
🇺🇸 Sicilians · United States
1363
-4
Player eAPM Actions Feudal Castle Imperial Opening
62 2,494 9:40 26:00 38:48 ⚔ Archers into Fish Boom
61 2,419 10:15 16:07 34:14 ⛏ Fish Boom FC
58 2,315 10:30 16:40 35:37 ⚔ Fish Boom into Scouts
51 2,024 9:58 18:05 30:23 ⚔ Fish Boom into Scouts
44 1,758 10:54 16:19 33:07 ⛏ Fast Castle
41 1,648 10:42 16:04 32:06 ⛏ Fish Boom FC
38 1,514 9:56 17:31 —
32 1,268 12:25 22:24 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,380 15,395 24,195 1,030 80,000 80,687
28,955 15,901 20,050 950 65,856 68,612
14,300 16,304 7,540 1,500 39,644 45,785
16,780 13,175 6,315 1,600 37,870 41,309
18,145 9,067 7,155 2,405 36,772 42,815
10,475 12,562 5,095 980 29,112 33,110
11,990 9,239 3,385 580 25,194 27,529
9,375 7,925 2,595 2,050 21,945 22,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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