AoeStats
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Fortress

508821813Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 63m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1141
+14
🇩🇪 Franks · Germany
1000
+19
🇮🇳 Danes · India
971
+20
🇮🇳 Britons · India
970
+21
🇨🇦 Slavs · Canada
1108
-20
🇹🇼 Turks · Taiwan
1098
-19
🇨🇳 Teutons · China
1074
-18
🇺🇸 Lithuanians · United States
1027
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,241 8:11 12:14 29:41 ⛏ Fast Castle
28 1,799 7:44 11:49 36:48 ⛏ Fast Castle
23 1,466 8:17 12:23 31:04 ⛏ Fast Castle
22 1,434 8:04 12:00 26:12 ⛏ Fast Castle
22 1,417 8:11 12:32 32:14 ⛏ Fast Castle
22 1,414 7:59 16:36 33:02
21 1,309 7:32 12:37 32:44 ⛏ Fast Castle
15 980 9:41 14:27 18:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
53,025 22,725 20,760 2,375 98,885 103,990
32,720 26,200 17,060 5,840 81,820 103,181
31,485 23,770 16,935 2,075 74,265 80,951
32,130 18,160 13,835 3,115 67,240 76,071
35,425 14,415 12,250 4,100 66,190 76,799
20,295 24,225 15,855 4,140 64,515 95,495
31,475 18,700 10,785 2,185 63,145 71,208
13,365 11,805 4,925 1,550 31,645 34,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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