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Pilgrims

510068080Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 33m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1181
+14
🇯🇵 Spanish · Japan
1151
+16
🇦🇺 Slavs · Australia
1141
+16
🇦🇺 Franks · Australia
1101
+17
🇦🇺 Hindustanis · Australia
1178
-17
🇦🇺 Varangians · Australia
1146
-16
🇦🇺 Magyars · Australia
1144
-16
🇦🇺 Persians · Australia
1094
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,146 11:42 23:55 — ⚔ M@A into Archers
33 1,104 10:24 22:09 — ⛏ Fish Boom into Fire Galleys into Galleys FC
30 994 11:21 17:01 — ⚔ Fish Boom FC into Scouts
29 954 11:12 17:44 — ⛏ Fish Boom FC
24 785 12:07 16:43 26:19 ⛏ Fish Boom FC
23 770 11:41 20:42 — ⛏ Fish Boom FC
23 753 12:30 17:40 — ⛏ Fish Boom into Galleys FC
17 577 13:49 20:31 — ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,195 8,863 4,115 1,450 24,623 29,914
7,300 8,394 2,900 1,145 19,739 22,562
8,050 6,125 3,355 2,050 19,580 20,499
8,100 5,310 3,995 300 17,705 18,117
7,280 6,185 2,495 920 16,880 20,176
7,200 6,060 1,400 410 15,070 16,711
5,050 7,169 1,575 920 14,714 16,417
4,950 5,165 1,510 415 12,040 12,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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