AoeStats
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Arabia

505753118Analyzed
1v1 RM · 21d ago on Sep 10, 2026· 68m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
441
+18
🇧🇷 Magyars · Brazil
485
-18
Player eAPM Actions Feudal Castle Imperial Opening
17 1,163 13:23 24:54 41:23 ⚔ Archer Rush
17 1,135 11:07 24:23 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,065 16,390 13,320 2,955 53,730 54,077
19,325 19,927 12,480 1,955 53,687 60,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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