AoeStats
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Black Forest

509974612Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
862
+16
🇳🇱 Turks · Netherlands
858
+16
🇸🇪 Varangians · Sweden
854
+17
🇳🇱 Teutons · Netherlands
843
+17
🇲🇽 Franks · Mexico
992
-21
🇩🇪 Varangians · Germany
842
-16
🇫🇷 Khmer · France
831
-15
🇧🇷 Britons · Brazil
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 112 — — —
24 89 — — —
22 82 — — —
15 56 — — —
14 54 — — —
12 44 — — —
9 35 — — —
9 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 155 50 0 655 430
500 125 0 0 625 581
250 175 0 0 425 50
300 100 0 0 400 358
250 145 0 0 395 259
200 36 0 0 236 467
200 0 0 0 200 277
100 0 0 0 100 185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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